It was an amazing workshop at FDG this year. We would like to thank all participants for stimulating and inspiring talks. Videos will be made available at the end of August. Thanks for your patience
We are looking forward to our workshop participants. Here is a preliminary list of all registered participants. Let us know if you recently registered and your name is not on the list.
- Johannes Sebastian Breuer
- Donald Brinkman
- Paolo Burelli
- Alessandro Canossa
- Seth Cooper
- Ed Donahue
- Anders Drachen
- Allan Fowler
- Stefan Göbel
- Katherine Isbister
- Dirk P Janssen
- Theodore Lim
- Lindsay Lindstrom
- Fabien Lotte
- Andrew P Macvean
- Paul Martin
- Tim Rance
- David L. Roberts
- Magy Seif El-Nasr
- Iris Soute
- Ben Weber
- Robert Winckler
- R. Michael Young
- Jichen Zhu
09.30-09.45 Welcome (Licia Calvi and Anders Drachen)
09.45-10.00 Making sense of Player Experience – Introducing a Player Experience framework (Lennart Nacke and Anders Drachen)
10.00-10.15 Paper presentation: Towards a Setup for Longitudinal Evaluation of Player Experience with Children (Iris Soute and Janienke Sturm)
10.15-10.30 Morning/coffee break
10.30-10.45 Paper presentation: Using Data Mining to Model Player Experience (Ben Weber, Arnav Jhala and Michael Mateas)
10.45-11.00 Paper presentation: Introducing Archetypal Analysis for Player Classification in Games (Christian Thurau and Anders Drachen)
11.00-11.15 Paper presentation: Using a Declarative Representation of Actions in Game Environments to Model and Guide Player Experience (Jim Thomas and R. Michael Young)
11.15-11.45 Identifying key concepts of Player Experience (brainstorming) + forming break-out groups
11.45-12.30 Break-out groups working on PX components.
12.30-14.00 Lunch break – list of restaurants will be provided with the delegate materials
14.00-15.00 Break-out groups present results + discussion: Connecting the dots – how do we merge PX concepts and components in coherent frameworks?
15.00-15.30 Measuring PX – shared brainstorming and idea generation session
15.30-15.45 Rounding up – advancing the state-of-the-art, EPEX 11 website updates and journal special issue plans (Licia Calvi and Anders Drachen)
Evening Informal EPEX 11 Dinner (restaurant and time to be announced at the workshop).
Welcome from the Organizers
Research and industry show a rapidly growing interest in evaluating player experience in games and interactive entertainment systems, for example through analysis of physiological signals and game metrics data (such as telemetry); approaches that obtain data relevant for player experience and the interaction between player and game. Developing new and describing current methods for evaluating player experience in games is paramount for the successful design of gaming interfaces.
The EPEX 2011 workshop aims at presenting and discussing quantitative and qualitative methods for evaluating player experience in games. The workshop has a broad focus and is open to novel ideas and new inspirations, as well as established approaches, such as psychophysiological measures and behavioral game metrics, user experience evaluation methods and others. Additional issues covered by EPEX include the specific nature and industrial value of evaluation techniques that can be used during the game development process and provide actionable results, the player experience associated with it and its implications for gaming interfaces and game design, visualization and reporting of player experience data, dissemination to company stakeholders, management of player experience processes, novel approaches for player experience testing, theory and innovation in the field. Continue reading
2nd International Workshop on Evaluating Player Experience in Games (epex11)
Bordeaux, 28 June 2011
DEADLINE EXTENDED! April 8th
Workshop in conjunction with the Foundations of Digital Games (FDG) Conference 2011
There is a rapidly growing interest in evaluating player experience in games context, as well as other forms of digital interactive entertainment, for example via applying psychophysiological signals and user telemetry to obtain data on the user experience and the interaction between user and game, Developing useful methods for evaluating player experience in games is paramount for the design of interfaces that can better account for the user experience while interacting with different media (i.e., games, social media, pervasive marketing).
This workshop aims at presenting and discussing quantitative and qualitative methods for evaluating player experience in games. The workshop focuses especially on novel evaluation techniques such as psychophysiological measures and behavioral game metrics that supplement user experience evaluation methods, which can be used to e.g. evaluate and validate game designs, mechanics, and balancing.
Additional issues include the specific nature and industrial value of evaluation techniques that can be used during the game development process and provide actionable results, the player experience associated with it and its implications for interface and game design, visualization and reporting of user experience data, dissemination to company stakeholders, management of user experience processes, novel approaches for player experience testing, theory and innovation in the field. Continue reading
We will be organizing a next iteration of our workshop at FDG 2011. Stay tuned for more information and an upcoming CfP.